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Monday, May 23, 2005

Music success today takes business savvy - Sunday, 05/22/05

Music success today takes business savvy - Sunday, 05/22/05: "He entered the rock 'n' roll pantheon as a joker, smoker and midnight toker.
But as Steve Miller sat in a "


Exactly. Artists have to learn, at a minimum, the basics of the music business and how to promote themselves in order to succeed...and for their own protection.

Thursday, May 19, 2005

Tips For Bands And Artists Seeking Management (Part 1 of 2)

Tips For Bands And Artists Seeking Management (Part 1 of 2)

by Jeremy Rwakaara,

MusicDish Network Sponsor

At least a dozen times a day I receive a phone call or an email inquiry from an artist asking, "How do I find a manager to represent me?" or "Do you know any managers in (pick a state) who can manage me?" or "How do I go about finding a manager?" I often respond that the appropriate question is, "When should I consider being represented by a manager?" Since I get the (wrong) questions asked so frequently, I decided to write an article on management for artists.

What exactly a manager is or does is a topic that's discussed frequently in music industry circles. There is no precise description of what a manager is or definition of what a manager does that everyone can agree on. Ten different people will have ten different opinions on the subject. In addition, the job of the manager is fairly complex and can differ from situation to situation depending on the stage of the artist's career and the areas that the artist needs help in (e.g. image development, publicity, label shopping, touring, recording, publishing, songwriting, licensing, merchandising, sponsorship acquisition, etc.).

There are generally four types of music managers that an artist may encounter at some point in their musical lives: personal managers, business managers, tour managers, and road managers. For this discussion, we will be concentrating mainly on the personal manager.

A personal manager (here after called simply "manager") is an advisor, confidant, counselor, organizer, industry "buffer," cheerleader, protector, and "honorary' member of the band. A manager sees things from a different perspective than the band/artist (the "big picture'), and helps to devise a master plan that the band or artist can follow in order to achieve their goals.

A manager is usually able to make difficult decisions without taking things personally. A manager plays an extremely important role in negotiations because they understand the long-term goals of the artist and can make sure that all contracts that are offered address the long-term needs of the artist, even when an attorney is involved. A manager plays a very important role in corresponding with record labels, publishers, booking agents, publicists, music media, and promoters, and in making sure that things get done on time and in the manner promised. An artist can easily get lost in the shuffle on a large record label roster, especially if the A&R rep that signed them is no longer with the company. The manager helps keep everybody exited about the artist, including label promotion departments, distributors, radio promoters, publicists, booking agents, concert promoters, media personnel, etc.

A manager is not automatically an attorney, a producer, publicist, publisher or a record label, even though they sometimes perform functions that are similar in nature. If, separate from being a manager, they also happen to be an attorney, a producer, publicist, publisher or record label, then they should wear the different hats according to the different roles, and not merge them all under the umbrella of "management." This multiple-role scenario can sometimes present a "conflict of interest," since part of the manager's job is to help the artist decide which attorney, producer, publicist, publisher, label, etc., they should sign or work with. An individual (in California and New York, for instance) must be licensed by the state to be a Talent Agent, which is a separate function from that of a manager.

There are lots of differing opinions regarding when exactly an artist needs a manager, but they generally fall into three camps:


1) As early in the artist's career as possible.

2) Later on in an artist's career, at the point when the artist cannot get any further by themselves or when the workload is too great and additional help is needed.

3) Never. An artist can do without a manager.

Depending on where you are in your career as well as your philosophical outlook regarding managers, one of these three schools of thought will initially appeal to you as an artist. Let's go through each one.

Management - As early in the artist's career as possible.

If you are highly disorganized, lack a general business sense, find it difficult to focus on long term goals or be consistent, hate to read music books, lack financial resources, have had very little success on your own, and know very little about the music business, you should probably seek management as early in your career as possible. You will need a manager very early on in your career to develop a game plan for you so that you can avoid making mistakes that may be difficult or impossible to undo later.

For this option to work, however, the manager you seek should absolutely LOVE your work, be honest, committed, patient, organized, hard working, and knowledgeable about all aspects of the music business. This manager will probably have some first-hand experience in the business and much of their knowledge will be gathered from previous management deals, reading most (or all) of the music business books and resources, getting information online, asking questions on forums, talking to industry personnel, attending seminars and conferences, etc.

They will probably not have extensive high-level contacts in the business or a major label-related track record to speak of, but they should have the drive and determination needed to expand their network of contacts quickly.

They will (or at least should) have a steady source of income (either from other acts or another job) and be willing to work with you for quite some time without the expectation of a commission (even though one is provided for in the Artist / Manager Contract). Your understanding should be reduced to a short contract spelling out the details of the relationship. Keep in mind that in the early stages of your career, most "A-level' managers will not be interested in an artist who isn't signed (or about to be signed) to a major record label or publishing company.

Management - Later on in an artist's career, at the point when the artist cannot get any further by themselves, or when the workload is too great and additional help is needed.

If you are highly organized, business oriented, find it easy to focus on long term goals, love to read music business books, have some financial resources, have had some musical success on your own, and know a lot about the music business, you should probably self-manage to begin with and seek management later on in your career when the workload becomes too great and you have gone as far as you can go alone or when a major record label deal is pending.

Many A-level managers prefer that artists wait until later on in their careers before signing with a management company (preferably theirs and usually when a major record deal is pending). They believe that many artists sign management contracts too early in their careers with incompetent managers that don't know the business and therefore end up ruining their careers in the long run. Naturally, they would prefer that you don't sign with any management companies until they are interested in signing you. It is important to remember, however, that most of these A-level managers won't want to sign you unless a major label deal is pending or already under way. Besides that, there aren't enough of these managers available to sign every single one of the thousands of artists that deserve to be signed at that level.

Waiting to sign with a manager later on in your career can present some other problems. One problem is that unless you are extremely organized, committed, and well-read, you are likely to make many mistakes on your own since there is nobody around to play "devil's advocate" with you on ideas and strategies. Yet another problem is that down the road, you will tie the hands of the manager with any bad decisions that you have already made, including image development and your "sound' as an artist, as well as all deals that you have already signed (recording, publishing, licensing, merchandising, etc.). A manager may be unable to get you out of any bad long-term deals you may have signed without their counsel (read "career', not "legal').

Never. An artist can do without a manager.

Some artists (especially those that have either had a bad management experience themselves or have heard of someone else who has) believe that an artist can do without a manager. It is possible (and doable), up to a certain point, to conduct your own affairs without employing the help of a manager.

It is important, however, to recognize that many industry professionals prefer to speak to a manager instead of directly to the artist. Part of the reason for this is that artists are likely to take things very personally in one-on-one discussions with industry people. Many artists see things from an emotional point of view when the discussion is being framed in business terms and can't separate themselves as human beings from their music as product. In addition, some record label A&R reps prefer to see a committed team of professionals (e.g. manager, attorney, promoter, publicist, and booking agent) surrounding the artist, since this indicates the presence of a well-organized team that makes an investment of millions of dollars seem less risky.

It is much easier for a manager to play "bad cop" in situations where a deal has to be re-negotiated or turned down. The manager can act as a buffer in many instances and force people to go through them in order to reach you. That way, scam artists are less likely to present managers with shady proposals. There is also not enough time in a day for an artist to do everything by themselves.

All-in-all, a well-connected, knowledgeable, and honest manager can be an indispensable asset to an artist under the right circumstances.

Provided by the MusicDish Network. Copyright © Tag It 2005 - Republished with Permission

Tuesday, May 03, 2005

The "T" in Tour Merchandise Stands For T-shirt

The "T" in Tour Merchandise Stands For T-shirt

by Gigi Swanson,

MusicDish Network Sponsor

When you think of tour merchandise you might envision major label artists playing large arenas and selling everything from tie-dye T -shirts, bumper stickers, embroidered baseball caps and in the case of the Rolling Stone's famed Voodoo Lounge tour‹a custom motorcycle.

But even if you are an independent artist you can run your business like the big acts by utilizing an added revenue stream source‹custom merchandise. As an artist/performer you are selling an experience and fans will buy a souvenir of that experience in the form of a CD, clothing, buttons, posters, etc. As music fans we have all come home with something more tangible than a ticket stub and it's usually something we can wear.

The custom wearables market has plenty to choose from, but let's focus on the long held wardrobe staple---the T-shirt. What better promotion is there than a walking billboard to advertise who you are and what you do. It's generally inexpensive to produce and if made with good-quality materials it can last a very long time. But better than that, there is a healthy margin of profit in the sales of wearables, which can at least offset or even cover your travel expenses.

You can package CDs with a T ­shirt for an "added value" sales incentive such as offering them "half off" with a CD purchase. You can use them as door prizes or as a thank you for the sound guy or the waitress at the clubs you play. The same applies for coffeehouse, church and house concert gigs. Even when you play for free you can earn money and build goodwill and name recognition.

Don't think selling T- shirts is for more visible and established acts. If you are playing out and selling CDs you can sell shirts. But before you jump in, here are a few pointers to make your promotional dollars work for you.

The most popular T- shirt is the basic crew neck. Not only is it low in cost, it's a style people are familiar with. As far as color options are concerned, the sky is the limit with the least expensive being the standard white, then the heathers/naturals, and then the darker colors. Besides the basic tee, you can branch out with different styles such as '70s retro ringer tees, baseball raglan tees and new styles made for women such as scoop necks, baby-doll tees, and the new layered looks.

I prefer 100% cotton heavyweight Tees in the 6.0 oz range for long term durability. Brands such as Gildan, Hanes, and Jerzees have been common favorites for years. Heavier fabric is knitted tighter which enables a better screen print, especially when using detail and four color process. Plus they are typically cut larger and hold up better with multiple washings. But you must think of the tastes of the end user and the image you are trying to promote. That's where fashion often comes in. Knowing your audience is key.

For example, one of my Rap group clients goes for the extra large size heavier weight tees, whereas a rock group client sells mostly light weight, smaller tight fitting "alternative" tees. They cost more but the look they achieve supports their brand image. Check out the on-line stores of different recording artists to get a sense of what fans are buying and to see what might work with your audience.

What makes your T-shirt sell isn't the style, its size or color but its logo design. Logo art needs to be readable and convey the image you want to promote, but keep in mind it should be something a person will want to wear.

When it comes to printing logos, you can opt for gel, sugar-glitter, suede, reflective, metallic, glow in the dark, and ink in one color and up to 12 colors.

Screen printing using one color ink in one position on the shirt is the most economical. You have to pay for an art screen with each color you use as well as for any extra handling of the shirt. That includes flipping it over to print on a different side. Some artwork may require added film screens to replicate more complicated designs. So keep it simple if you can. If you have to go with a certain "look" make sure you get a thorough quote before you proceed.

Your logo art needs to be in a graphic format generally saved as an eps file. Many imprinters charge an hourly rate to prepare art that isn't standard or isn't vector art for more complicated designs. Most printers carry standard Pantone Colors but also offer color-matching inks for an added charge.

How many T shirts should you buy? The real price breakpoints in the industry start at 144 units, but that amount isn't practical for everyone. You can find reasonable shirts at the 72-unit range or even less if you plan it right. Funds still short? I know of some bands that purchased co-op shirts with another band or with a sponsor such as a local nightclub. They basically sold space on the shirt to share or subsidize the cost and helped promote their partners at the same time.

If you can get your shirts for under $5 and sell them in the $10-15 range you will see a quick return on your investment. When I taught music business classes, I used to illustrate the power of selling tour merchandise to my students this way: A typical major label recording artist might make a little over $1 off the sale of a CD . He would have to sell five CDs or more to make the same margin off the sale of one basic T- shirt. That's why some of the major labels have affiliated merchandise companies as an added revenue stream for themselves.

Tour or gig merchandise can be incorporated in your overall marketing plan. It fits right in with preparing press kits, driving traffic to your website, getting people in the door and selling CDs. The right product will promote you long after the gig.

Keep an eye out for future articles on more promotional products. Trucker hats anyone?

Provided by the MusicDish Network. Copyright © Tag It 2005 - Republished with Permission

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